General (3)Jennifer L. Hall
From: Theresa Bass
Sent: Tuesday, November 9, 2021 12:45 PM
To: Public Comment
Subject: FW: [EXTERNAL] Adolescents' Recreational Screen Time Doubled During Pandemic,
Affecting Mental Health
From: Craig A Durfey <
Sent: Tuesday, November 9, 202110:22 AM
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Subject: [EXTERNAL] Adolescents' Recreational Screen Time Doubled During Pandemic, Affecting Mental Health
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11-09-2021
(P.R.D.D.C.)
PARENTS FOR THE RIGHTS OF DEVELOPMENTALLY DISABLED CHILDREN
CRAIG A. DURFEY FOUNDER OF P.R.D.D.C.
GARDEN GROVE, CA 92842
SOCIALEMOTIONALPAWS.COM
FACEBOOK: CRAIG DURFEY
U.S. F 404 - I 01RAIG Illm'I II„t IIII' IIID' IIIEY IF IS FIGHT I I T AUTISM
... Ms. L0110ETTA S&IM01HEZ of Callilfornila.
https://www.govinfo.gov/content/pkq/CREC-2003-03-27/pdf/CREC-2003-03-27.pdf
new website socialemotionalpaws.org
To whom it may concern
Many parents fretted over their children's screen use during the pandemic with
good reason, according to ai_s_ __ii ____Pedi _tries. UC San Francisco -
led researchers found that 12- to 13 -year-old children in the United States
doubled their non -school -related screen time to 7.7 hours a day in May 2020,
compared to 3.8 hours a day before the pandemic. The study also found that
children of color and those from lower-income families logged more hours on
screens than their white, wealthier peers.
The study found the most common recreational activities were watching or
streaming movies, videos and television, followed by gaming.
Spending more time on screens has mental health effects, including more
depression and anxiety, said .si__I____
, MD, lead author on the JAMA
Pediatrics study and UCSF assistant professor of pediatrics. "As screen time
increased, so did adolescents' worry and stress, while their coping abilities
declined," Nagata said. "Though social media and video chat can foster social
connection and support, we found that most of the adolescents' screen use
during the pandemic didn't serve this purpose."
Screen time lends itself to more sedentary time and
less physical activity, snacking while distracted,
eating in the absence of hunger, and greater exposure
to food advertising.
JASON NAGATA, MD, UCSF ASSISTANT PROFESSOR OF PEDIATRICS
Excessive screen use in adolescents also is associated with weight gain and
binge eating, Nagata noted: "Screen time lends itself to more sedentary time
and less physical activity, snacking while distracted, eating in the absence of
hunger, and greater exposure to food advertising."
Research conducted before the pandemic found screen time differed by race
and income, and the current study saw those trends persist.
"We generally found higher screen time in Black and Latino/a adolescents and
in those from lower-income households," Nagata said. "This may be due to
structural and systemic factors, such as lack of financial resources to do other
kinds of activities or lack of access to safe outdoor spaces."
Screen time amounts were self-reported by 5,412 adolescents ages 12-13 years
who are taking part in the Adolescent Brain Cognitive Development (ABCD)
longitudinal study. The ABCD study is following nearly 12,000 preadolescents
into their adolescent years, from 2016 to 2026.
Authors: UCSF co-authors are Jason Nagata, MD; first _ i_ _il_I_ ii_ -Ii__ ii , PhD,
MD; Chloe Cattle, BS; and Puja Iyer, BA. Additional authors and affiliations can
be found in the paper.
Funding: The study was funded in part by the National Institutes of Health
(grant #K08HL159350). Dr. Nagata also was funded by a Career Development
Award (CDA34760281) by the American Heart Association.
The University of California, San Francisco (UCSF) is exclusively focused on
the health sciences and is dedicated to promoting health worldwide through
advanced biomedical research, graduate -level education in the life sciences
and health professions, and excellence in patient care. _ I_ Bealth., which
serves as UCSF's primary academic medical center, includes tq_p-rainked
_moi It s it 1 and other clinical programs, and has affiliations throughout
the Bay Area.
TOPICS
•Mental Health
--------------------------
• Welliness
3
Thank You
Craig A. Durfey
Recreational Screen Time Doubt