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Public Comment
From:Theresa Bass
Sent:Wednesday, October 12, 2022 10:51 PM
To:Public Comment
Subject:FW: \[EXTERNAL\] The World Health Organization Addictive behaviors: Gaming
disorder.
From: cadurfey@gmail.
Sent: Thursday, October 6, 2022 7:05 AM
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COB_Response' <response@ocgov.com>; Theresa Bass <TBass@anaheim.net>; teresap@ggcity.org;
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Subject: \[EXTERNAL\] The World Health Organization Addictive behaviors: Gaming disorder.
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10-06-2022
(P.R.D.D.C.)
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1
Addictive behaviours: Gaming disorder
22 October 2020 | Q&A
What is gaming disorder?
Gaming disorder is defined in the 11th Revision of the International Classification
of Diseases (ICD-11) as a pattern of gaming behavior (“digital-gaming” or “video-
gaming”) characterized by impaired control over gaming, increasing priority given
to gaming over other activities to the extent that gaming takes precedence over
other interests and daily activities, and continuation or escalation of gaming
despite the occurrence of negative consequences.
For gaming disorder to be diagnosed, the behaviour pattern must be of sufficient
severity to result in significant impairment in personal, family, social,
educational, occupational or other important areas of functioning and would
normally have been evident for at least 12 months.
What is the International Classification of Diseases?
The International Classification of Diseases (ICD) is the basis for identification of
health trends and statistics globally and the international standard for reporting
diseases and health conditions. It is used by medical practitioners around the
world to diagnose conditions and by researchers to categorize conditions.
The inclusion of a disorder in ICD is a consideration which countries take into
account when planning public health strategies and monitoring trends of
disorders.
WHO released the 11th revision of the International Classification of Diseases
(ICD-11) in mid-2018.
Why is gaming disorder being included in ICD-11?
A decision on inclusion of gaming disorder in ICD-11 is based on reviews of
available evidence and reflects a consensus of experts from different disciplines
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and geographical regions that were involved in the process of technical
consultations undertaken by WHO in the process of ICD-11 development.
The inclusion of gaming disorder in ICD-11 follows the development of treatment
programmes for people with health conditions identical to those characteristic of
gaming disorder in many parts of the world, and will result in the increased
attention of health professionals to the risks of development of this disorder and,
accordingly, to relevant prevention and treatment measures.
Should all people who engage in gaming be concerned about developing gaming
disorder?
Studies suggest that gaming disorder affects only a small proportion of people
who engage in digital- or video-gaming activities. However, people who partake in
gaming should be alert to the amount of time they spend on gaming activities,
particularly when it is to the exclusion of other daily activities, as well as to any
changes in their physical or psychological health and social functioning that
could be attributed to their pattern of gaming behaviour.
https://www.who.int/news-room/questions-and-answers/item/addictive-behaviours-
gaming-disorder
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