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General (4) Public Comment From:Craig A Durfey <cadurfey@gmail.com> Sent:Tuesday, October To:Public Comment Subject:\[EXTERNAL\] Fwd: MCRT supports youth and families of youth under the age of 18 with risk social media screen time E-Sports on school campus a mark five register as a sport causing mental illness disorder s/Surgeon General report risk social media Warning: This email originated from outside the City of Anaheim. Do not click links or open attachments unless you recognize the sender and are expecting the message. ---------- Forwarded message --------- From: Council District 5 <District5@longbeach.gov> Date: Tue, Oct 18, 2022 at 2:13 PM Subject: RE: MCRT supports youth and families of youth under the age of 18 with risk social media screen time E-Sports on school campus a mark five register as a sport causing mental illness disorder s/Surgeon General report risk social media To: cadurfey@gmail. Good afternoon Craig, Thank you for reaching out to our office with your concerns for E-sports on school campuses. We have provided your thoughts to the Councilwoman for her consideration. Please let us know if there is anything else we can do to be of assistance. We can be reached at district5@longbeach.gov or 562-570-5555. Sincerely, Your District 5 Team Office of Councilwoman Stacy Mungo Flanigan th 411 W Ocean Blvd, 11 Fl. | Long Beach, CA 90802 562-570-5555 | district5@longbeach.gov 1 Sign up for Neighborly News Here! Want 24-hr access to city services? — Download the Go Long Beach app here From: cadurfey@gmail. Sent: Friday, October 7, 2022 11:59 AM To: Council District 1 <District1@longbeach.gov>; Council District 2 <District2@longbeach.gov>; Council District 3 <District3@longbeach.gov>; Council District 4 <District4@longbeach.gov>; Council District 5 <District5@longbeach.gov> Cc: Council District 6 <District6@longbeach.gov>; Council District 7 <District7@longbeach.gov>; Council District 8 <District8@longbeach.gov>; Council District 9 <District9@longbeach.gov>; CityClerk <CityClerk@longbeach.gov>; cadurfey@gmail. 'Congressman Alan Lowenthal' <CA47ALima@mail.house.gov>; FourthDistrict@bos.lacounty.gov Subject: FW: MCRT supports youth and families of youth under the age of 18 with risk social media screen time E-Sports on school campus a mark five register as a sport causing mental illness disorder s/Surgeon General report risk social media -EXTERNAL- From: cadurfey@gmail. Sent: Thursday, October 06, 2022 11:25 AM To: cortese@senate.ca.gov; cadurfey@gmail. Subject: FW: MCRT supports youth and families of youth under the age of 18 with risk social media screen time E-Sports on school campus a mark five register as a sport causing mental illness disorder s/Surgeon General report risk social media 2 From: cadurfey@gmail. To: cadurfey@gmail. MHSOAC@mhsoac.ca.gov; DIANA.LARA@sen.ca.gov; senator.umberg@senate.ca.gov; SENATOR.GONZALEZ@senate.ca.gov; 'cc:' <recreation@ci.garden-grove.ca.us>; Anna.Naify@mhsoac.ca.gov; > <Public Records Request <cityclerk@ggcity.org>; teresap@ggcity.org; 'Pam Haddad' <pamha@ci.garden-grove.ca.us>; 'Maria Stipe' <marias@ci.garden-grove.ca.us>; colin.grinnell@sen.ca.gov; Assemblymember.Nguyen@Assembly.ca.gov; assemblymember.friedman@assembly.ca.gov.; Christopher.Aguilera@asm.ca.gov; Chris.Wangsaporn@ocgov.com; rosielyn.pulmano@asm.ca.gov; judy.babcock@asm.ca.gov; mhsoac@mhsoac.ca.gov Cc: scott.bain@asm.ca.gov; lara.flynn@asm.ca.gov; kristene.mapile@asm.ca.gov; patty.rodgers@asm.ca.gov; alcl.committee@assembly.ca.gov; Norma.Pate@mhsoac.ca.gov; Andrea.Anderson@mhsoac.ca.gov; Sharmil.Shah@mhsoac.ca.gov Subject: MCRT supports youth and families of youth under the age of 18 with risk social media screen time E-Sports on school campus a mark five register as a sport causing mental illness disorder s/Surgeon General report risk social media OPEN LETTER AND AS A PUBLIC COMMENT YOUTH RISK WITH SOCIAL MEDIA, SERIOUSLY FLAWED PROFFSIONAL TRAINING STANDARDS, WITH NO OVERSIGHT OF SCHOOL DISTRICTS,CHARTER SCHOOLS. MISSING ACCOUNTABLITY AT THE LOCAL SCHOOLS DISTRICTS WITH AN EXAMPLE AB 2246 YEAR SIGNED JULY 2016 SECTION 216 SHALL MEET WITH PARENT FOR PREVENTION SUICIDE NEVER HAPPENED NOR CA State AB 1776 signed in Oct 2019 for grades 1-6. STANDARD DUTY OF CARE FLAWED ABOUT SOCIAL MEDIA SCREEN TIME RISK BRAIN INJURY ,CA STATE SCR 73 BLUE LIGHT EYE DAMAGE WITH SLEEP DEPRIVATION, TO E-SPORTS GAMING LEADING TO MENTAL DISORDING MARK FIVE AND TO PROMOTE GREEN SPACE ECHO THERAPY,HOPE SQUAD,CA STATE AB 24 2017 3 CIVIC EDUCATION, GARDENING TO IMPROVE DISTANCE FROM SCREEN TIME TO DEMISH DRUGS. TO ENACT STATE LEGISLATION TO ADDRESS MY RESEARCH THE LIMITED ACTION TO SCREENTIME AWAERNESS ECT. TO DEMISH SUICIDES,DRUGS, PUBLIC RECORD ACT TO BE ENFORCE BY THE STATE AS THE BROWN ACT. MANY OTHER CHANGES TO ADDRESS WITH LEGLISLATION IS NECCERAY TO ACHIVE ANY REAL TAGELBLE RESULTS. EARLY INTERVENTION UNDER TWO YEARS OLD NOT TO HAVE ANY COMPUTER DEVISE BEFORE THEM THAT IT CAUSES COGNATIVE DELAY WHICH BRAIN MATTER HAS BEEN ALTERED. 10-06-2022 (P.R.D.D.C.) PARENTS FOR THE RIGHTS OF DEVELOPMENTALLY DISABLED CHILDREN CRAIG A. DURFEY FOUNDER OF P.R.D.D.C. GARDEN GROVE, CA 92842 CELL SOCIALEMOTIONALPAWS.COM FACEBOOK: CRAIG DURFEY U.S. HOUSE OF CONGRESS H2404 - HONORING CRAIG DURFEY FOR HIS FIGHT AGAINST AUTISM ... Ms. LORETTA SANCHEZ of California. https://www.govinfo.gov/content/pkg/CREC-2003-03-27/pdf/CREC-2003-03-27.pdf new website socialemotionalpaws.org 4 Mayor Steve Jones. City of Garden Grove 11222 Acacia Pkwy, Garden Grove, CA 92840 City Council GGPD Chief Ca State Senator Umberg 1021 O Street, Suite 6730, Sacramento, CA 95814-4900; (916) 651-4034 Assemblymember Janet Nguyen District Office 17011 Beach Blvd Suite 1120 Huntington Beach, CA 92647 714-843-4966 Speaker Anthony Rendon, State Capitol Room 219 Sacramento, CA 95814 Tel: (916) 319-2063 5 Fax: (916) 319-2163 Toni G. Atkins 1021 O Street, Suite 8518, Sacramento, . CA 95814-4900; (916) 651-4039 Orange County Board Supervisor 400 W Civic Center Dr, Santa Ana, CA 92701 Mental Health Services Oversight and Accountability Commission 1812 9th Street Sacramento, CA 95811 Phone: (916) 500-0577 Fax: (916) 623-4687 Email: MHSOAC@mhsoac.ca.gov Mental Health Services Oversight and Accountability Commission Prevention and Early Intervention Subcommittee Date October 6, 2022 Time 1:00 PM – 4:00 PM Location 1812 9th Street, Sacramento, California Open letter. 6 After many years invested in research with two websites outlines with reports, news article, books, how screen time is harming children’s mental wellbeing social media has played out over more than ten years internationally with prevention, to limit the screen time, CA State SCR 73 blue light harm to meet the definition federal standards as child abuse. https://socialemotionalpaws.com/blog- post-1/f/taiwan-orders-parents-to-limit-childrens-time-with-electronic-ga tohttps://socialemotionalpaws.com/blog-post-1/f/gray-matters-too-much-screen- time-damages-the-brain-1 Below is a general outline to address some key points with links to supportive a sample of research that we have not yet brought to the table universal language as utilize social media effectively with limiting impacting mental wellbeing . To E-Sports promote in schools that ought to ban by law causing mental harm with American children have quietly become hooked on video game supplements EXCLUSIVE: American children have quietly become hooked on video game supplements that have DOUBLE the caffeine of Red Bull and may stunt their growth and warp their brains, experts warn  Energy drink G FUEL has rocketed to popularity in recent years with sales doubling from 2019 to 2021  Company has partnered with gaming personalities and brands popular among the youth to advertise  It also features many candy-like flavors featuring characters like Naruto and Sonic the Hedgehog  One leading group warns that 50% of US adolescents use energy drinks despite being recommended not to  EXCLUSIVE: American children have quietly become hooked on video game supplements that have DOUBLE the caffeine of Red 7 Bull and may stunt their growth and warp their brains, experts warn https://www.dailymail.co.uk/health/article-11263385/How-American-children- quietly-hooked-dangerous-gaming-stimulants.html?ito=facebook_share_article- image-share&fbclid=IwAR1kuBNBxLlvz5w1PEkgzeyYK3oDglpczwpFCi- 0zBbcLbznhoRZc-qNs4o#i-dd42f73258c0cb1a LQ Esports Club 2020 (1146) LQ Esports Club 2020 - YouTube Watch LQHS Esports teams compete live on twitch this weekend! Or better yet come out to watch them at the Santa Ana Esports Arena for free!!! Just register with the link below: https://www.eventbrite.com/.../2018-final-events-orange... 2018 FINAL EVENTS | ORANGE COUNTY HIGH SCHOOL ESPORTS LEAGUE https://www.eventbrite.com/e/2018-final-events-orange-county-high- school-esports-league-tickets- 43211575987?fbclid=IwAR0Y7T07yo9nYYD4KSuuboXwf_gUb4d38ky6gxM9v1 W3AMBTVtDrjKtriLw U.S. Congress held hearings on this matter of screen time with https://socialemotionalpaws.com/blog-post-1/f/senate-health-committee-holds- hearing-on-mental-health-and-substa https://socialemotionalpaws.com/blog-post-1/f/instagram-may-never-be-safe-for-14- year-olds-whistleblower-fra https://socialemotionalpaws.com/blog-post-1/f/%E2%80%98more-bad-headlines-in- the-coming-days%E2%80%99whistleblower-frances-haug https://socialemotionalpaws.com/blog-post-1/f/knowingly-allow-its-products-to- harm-childrena-tobacco-addicti 8 https://socialemotionalpaws.com/blog-post-1/f/live-facebook-whistleblower- frances-haugen-testifies-to-us-sen https://socialemotionalpaws.com/blog-post-1/f/senators-accuse-facebook-of- hiding-internal-data-how-the-platform https://socialemotionalpaws.com/blog-post-1/f/us-senators-blackburn-r-tennhold- hearing-with-facebook World health officials take a hardline on-screen time for kids. https://socialemotionalpaws.com/blog-post-1/f/world-health-officials-take-a-hard- line-on-screen-time-for-kids Study: Limiting screen time to 30 minutes a day can reduce depression https://socialemotionalpaws.com/blog-post-1/f/study-limiting-screen-time-to-30- minutes-a-day-can-reduce-depres-1 Too Much Screen Time Can Have Lasting Consequences for Young Children’s Brains https://socialemotionalpaws.com/blog-post-1/f/too-much-screen-time-can-have- lasting-consequences-for-young-chil Below as with AB 2246-year July 2016 effective 2017-2018 section 215 to meet with parents for 7-12 grad the CA State audit report state noncompliance as well CA State AB 1776 signed in Oct 2019 for grades 1-6. From survey in Orange County a variety alteration of the law with clear violation spirt intent, with the public record act request violations to avoid transparency. Then one school had the section 215 from shall to maybe approved by the board. 9 My question is how we can permit these kinds of actions of critical issues as mental health to prevent suicides to also isolated children in a warm room full of color to make much worse than having dog therapy to having gardening therapy etc.. With State investment funding resource to school district ,charter schools for mental health thus has created assumptions that it will be effective currently without having not been fully developed to ensure license CA State policy are tested uniformed by having a system to limited access of time to provide less addictions. By not having a local oversight each in county will not achieve change and those they contract out to be require to be certified with social media addictions at this time no state laws provide any oversight because it will be ok since its local government. Yet the training is flawed with lack of duty of care how utilizing with social media education or E-Sports causes mental illness that the safety has been set aside this seriously flawed approach won’t insure the best outcome for mental wellbeing. Recommend to address in legislation to bring accountability with transparency to the raise the bar of all who interact with children prevent under two with labeling toys recommend not before two social media and blue light to minimize screen addictions and cognitive delay. SB 224, Portantino. Pupil instruction: mental health education Approved by Governor October 08, 2021. Filed with Secretary of State October 08, 2021. SEC. 2. Article 6 (commencing with Section 51925) is added to Chapter 5.5 of Part 28 of Division 4 of Title 2 of the Education Code, to read: Article 6. Mandatory Mental Health Education 51925. Each school district, county office of education, state special school, and charter school that offers one or more courses in health education to pupils in middle school or high school shall include in those courses instruction in mental 10 health that meets the requirements of this article. This section shall not be construed to limit a school district, county office of education, state special school, or charter school in offering or requiring instruction in mental health as specified in this article. This instruction shall include all of the following: 51929. On or before January 1, 2024, the department shall develop a plan to expand mental health instruction in California public schools. https://leginfo.legislature.ca.gov/faces/billNavClient.xhtml?bill_id=202120220SB22 4 Below AB 2273 that above segments alien with Governor Newsom Signs First-in- Nation Bill Protecting Children’s Online Data and Privacy Into law with hearing that laid the framework to develop legislation bring common sense to those who’s crafts in education in modernizing their profession to have greater oversight when a complaint or audit is done to maximize the State resources funding there by having a great opportunity in addressing metal wellbeing from current practices by having in county an independent over State division. Governor Newsom Signs First-in-Nation Bill Protecting Children’s Online Data and Privacy Published: Sep 15, 2022 AB 2273 requires online platforms to consider the best interest of child users and to protect their mental health and wellbeing SACRAMENTO – Governor Gavin Newsom today announced that he has signed bipartisan landmark legislation aimed at protecting the wellbeing, data, and privacy of children using online platforms. AB 2273 by Assemblymember Buffy 11 Wicks (D-Oakland) and Assemblymember Jordan Cunningham (R-San Luis Obispo), establishes the California Age-Appropriate Design Code Act, which requires online platforms to consider the best interest of child users and to default to privacy and safety settings that protect children’s mental and physical health and wellbeing. “We’re taking aggressive action in California to protect the health and wellbeing of our kids,” said Governor Newsom. “As a father of four, I’m familiar with the real issues our children are experiencing online, and I’m thankful to Assemblymembers Wicks and Cunningham and the tech industry for pushing these protections and putting the wellbeing of our kids first.” AB 2273 prohibits companies that provide online services, products or features likely to be accessed by children from using a child’s personal information; collecting, selling, or retaining a child’s geolocation; profiling a child by default; and leading or encouraging children to provide personal information. The bill also requires that privacy information, terms of service, policies, and community standards be easily accessible and upheld – and requires responsive tools to help children exercise their privacy rights. The bipartisan legislation strikes a balance that protects kids and ensures that technology companies will have clear rules of the road that will allow them to continue to innovate. “As a parent, I am terrified of the effects technology addiction and saturation are having on our children and their mental health. While social media and the internet are integral to the way we as a global community connect and communicate, our children still deserve real safeguards like AB 2273 to protect their wellbeing as they grow and develop,” said First Partner Jennifer Siebel Newsom. “I am so appreciative of the Governor, Assemblymember Cunningham, and Assemblymember Wicks’ leadership and partnership to ensure tech companies are held accountable for the online spaces they design and the way those spaces affect California’s children.” 12 The Children’s Data Protection Working Group will be established as part of the California Age-Appropriate Design Code Act to deliver a report to the Legislature, by January 2024, on the best practices for implementation. AB 2273 requires businesses with an online presence to complete a Data Protection Impact Assessment before offering new online services, products, or features likely to be accessed by children. “As the mom of two young girls, I am personally motivated to ensure that Silicon Valley’s most powerful companies redesign their products in children’s best interest,” said Assemblymember Buffy Wicks (D-Oakland). “Today, California is leading the way in making the digital world safe for American children, becoming the first state in the nation to require tech companies to install guardrails on their apps and websites for users under 18. The Design Code is a game changer, and a major step forward in creating a global standard for the protection of youth online.” “I am very glad for our kids that the Governor signed AB 2273, requiring that online platforms accessible by children be designed as age appropriate,” said Assemblymember Jordan Cunningham (R-San Luis Obispo County). “With this law, California is leading the nation in creating a new online experience that is safe for kids. We still have more work to do to address the youth mental health crisis. In particular, we know that certain Big Tech social media companies design their products to addict kids, and a significant number of those kids suffer serious harm as a result… such as depression, suicidal thoughts, anxiety, eating disorders. Protecting kids online is not only common sense, it will save lives.” Provided to the Attorney General, the Data Protection Impact Assessments must identify the purpose of the online service, product, or feature, how it uses children’s personal information, and the risks of material detriment to children that arise from the data management practices. Governor Newsom Signs First-in-Nation Bill Protecting Children’s Online Data and Privacy | California Governor 13 SAN DIEGO — Dr. Vivek H. Murthy’s mission as surgeon general report mental health advisory PDF segment clearly show the great risk associated with social media screen time. E-Sporting gaming competition “For example, some research has linked “passive” social media use (such as scrolling through posts and auto-play video) to declines in wellbeing (versus more “active” use such as commenting on posts or recording videos).” Dr. Vivek H. Murthy’s mission as surgeon general is to tell the American people about pressing health issues, but Monday afternoon at a YMCA in the San Diego neighborhood of Mountain View, he came to listen. About 25 students from Lincoln High School and Gompers Preparatory Academy met with Murthy at the Jackie Robinson YMCA, where they shared issues about their own mental health and told him how their lives had been affected by the pandemic. “We’re going to share this feedback with some of the community leaders we’re going to be meeting with today and tomorrow,” Murthy said. “And the second thing we’re going to do is share it with our larger department at Health and Human Services, which oversees healthcare for the whole country.” In December, Murthy issued the advisory Protecting Youth Mental Health, which includes data from national surveys that show a growing number of young Americans are acknowledging serious mental health challenges. Surveys cited in the advisory found 1 in 3 high school students and half of female students reported persistent feelings of sadness or hopelessness, an overall increase of 40% from 2009. For example, some research has linked “passive” social media use (such as scrolling through posts and auto-play video) to declines in wellbeing (versus more “active” use such as commenting on posts or recording videos).205 There can 14 also be benefits to certain online activities, such as connecting meaningfully with friends and family, learning a new skill, or accessing health care, and these also vary from person to person.206 For example, LGBTQ+ young people may be more vulnerable than other young people to cyberbullying but also more likely to consider social media important for feeling less alone, expressing themselves, finding inspiration, and getting support.138, 207 MCRT supports youth and families of youth under the age of 18 The Mobile Crisis Response Team (MCRT) was created to provide crisis intervention and support to Nevada families dealing with a behavioral or mental health crisis. For so long, families have had no choice but to go to the emergency room due to lack of resources or knowledge of available resources. MCRT is here to help. We’re mobile so we come to you. We also provide help over the phone MCRT supports youth and families of youth under the age of 18 showing signs of behavioral or mental health issues that pose a threat to the child’s stability within their home, school or community, including but not limited to: WHO WE ARE WHO WE ARE: The Mobile Crisis Response Team (MCRT) was created to provide crisis intervention and short-term support to Nevada families dealing with a behavioral or mental health crisis. MCRT diverts roughly 85% of children from Emergency Room visits during a crisis and provides short-term counseling and case management until we can connect families with long-term providers and peer supports. MCRT is here to help. In urban regions, we can see your family in our office, in your home, by telehealth or in the community. Rural regions operate entirely by telehealth and by phone. 15 MCRT supports youth and families of youth under the age of 18 showing signs of behavioral or mental health issues that pose a threat to the child’s stability within their home, school or community, including but not limited to:  Anger  Self-Injury  School Problems  Suicidal or homicidal thoughts or behavior  Extreme parent/child conflict  Peer conflict such as bullying  Seeing or hearing things  Depression/Anxiety https://www.knowcrisis.com/ https://socialemotionalpaws.com/blog-post-1/f/mcrt-supports-youth-and-families- of-youth-under-the-age-of-18-sho https://mdlogix.com/school-based-mobile-crisis-team-solano-county/ 16 CALIFORNIA Surgeon general warns of emerging youth mental health crisis in rare public advisory Dec. 7, 2021 Data from the National Center for Health Statistics suggest more than 6,600 people in the 10-24 age group died by suicide in 2020, and suicide rates in that age range increased by 57% between 2007 and 2018, the advisory reported. Since the release of the advisory, Murthy has had some discussions with youth in other cities, which he said will help shape policies going forward. PAID CONTENT Yes on 30 17 By Yes on 30 This is a Crisis On Monday, he led students through a series of exercises that involved asking them to move to either side of the room in response to certain questions, which prompted extended discussions and some personal stories. Almost all students said they believe people have a hard time talking about their mental health, and all students agreed that mental health should be a top priority. “I feel mental health affects all parts of health,” one girl said. “For me, I got sad, and I didn’t eat for four days.” Asked how their mental health was affected by the pandemic, most agreed it had been a negative experience. “It was boring,” one student said. “I couldn’t hang out with my friends. One boy, however, saw the lockdown as a positive because he had more freedom at home than he did at school. 18 LIFESTYLE The pandemic has taken a toll. What can we learn from people with mental health challenges? Oct. 4, 2021 During an exercise about social media, a male student told Murthy that he has a particularly hard time quitting video games, while another exercise prompted a female student to say a friend of hers had trouble getting adequate mental health care because of its costs. “She pointed out that she had seen disparities in her own community,” Murthy said after the event. “A lot of young people have so much experience with this, because a lot of them and their friends are struggling. They’re starting to see where the system is broken and where it needs to be fixed.” 19 Murthy said he came away from the meeting encouraged about how much insight students had about mental health. “That bodes well for our ability to address this crisis,” he said. “I believe that to really be successful in addressing youth mental health, we’ve got to get youth engaged.” Meeting with reporters before the exercises with students, Murthy said he issued the advisory as a call to action and to highlight youth mental health. “We have to do better by our kids, and we’ve got to do that by investing in more treatment and making that treatment accessible to them,” he said, adding that it takes an average of 11 years before a child gets evidenced-based treatment after first experiencing symptoms. “That’s not acceptable,” he said. “We’ve got to do better in providing treatment, and we’ve got to do better in terms of investing in prevention.” 20 CALIFORNIA LA Times Today: Surgeon general warns of emerging youth mental health crisis Feb. 7, 2022 Murthy’s advisory also called for society to eliminate the stigma associated with mental health so more people will get help. “No young person should ever feel that they need to be ashamed of needing help,” he reiterated Monday. “We should make help available to all those who need it. It should be affordable. It should be accessible.” While in San Diego, Murthy also attended a Monday evening “fireside chat” at the Manchester Grand Hyatt on the effects of loneliness on physical and mental health. 21 Tuesday morning, he took park in a session with active-duty military families to discuss their experiences building community while serving during the pandemic. CALIFORNIAHEALTH & WELLNESSCOVID-19 PANDEMICEDUCATIONMENTAL HEALTH https://www.latimes.com/california/story/2022-04-05/surgeon-general-mental- health-southern-california-students What Social Media, Video Gaming, and Other Technology Companies Can Do Page 26 Surgeon General report Over the past two decades, more and more of our lives have moved onto social media platforms and other digital public spaces. The COVID-19 pandemic has rapidly accelerated this trend. During the pandemic, the time teenagers spent in front of screens for activities not related to school more than doubled, from 3.8 to 7.7 hours per day.183 In 2020, 81% of 14- to 22-year-olds said they used social media either “daily” or “almost constantly.”138 In these digital public spaces, which privately owned and tend to be run for profit, there can be tension between what’s best for the technology company and what’s best for the individual user or for society. Business models are often built around maximizing user engagement as opposed to safeguarding users’ health and ensuring that users engage with one another in safe and healthy ways.184, 185 This translates to technology companies focusing on maximizing time spent, not time well spent. In recent years, there has been growing concern about the impact of digital technologies, particularly social media, on the mental health and wellbeing of children and young people.186, 187, 22 188 Part of the challenge with research on this topic is that digital technology involves a vast range of devices, platforms, products, and activities, so it’s hard to generalize. Researchers also have limited access to data to inform potential research. Many researchers argue that digital technologies can expose children to bullying, contribute to obesity and eating disorders, trade off with sleep, encourage children to negatively compare themselves to others, and lead to depression, anxiety, and self-harm.139, 187, 189, 190, 191, 192 Several studies have linked time spent on social media to mental health challenges such as anxiety and depression.26, 193, 194, 195, 196, 197 Meanwhile, others have cast doubt on the idea that technology or social media use is a major factor in youth wellbeing.198, 199, 200, 201, 202, 203 Importantly, the impact of technology almost certainly varies from person to person, and it also matters what technology is being used and how.204 So, even if technology doesn’t harm young people on average, certain kinds of online activities likely do harm some young people. For example, some research has linked “passive” social media use (such as scrolling through posts and auto-play video) to declines in wellbeing (versus more “active” use such as commenting on posts or recording videos).205 There can also be benefits to certain online activities, such as connecting meaningfully with friends and family, learning a new skill, or accessing health care, and these also vary from person to person.206 For example, LGBTQ+ young people may be more vulnerable than other young people to cyberbullying but also more likely to consider social media important for feeling less alone, expressing themselves, finding inspiration, and getting support.138, 207 Page 26 Surgeon General report There is a clear need to better understand the impact of technologies such as social media on different kinds of users, and to address the harms to users most at risk. We need more research using strong data and research methods, such as longitudinal and experimental designs, behavioral (as opposed to self-reported) measures of time spent online and types of content engaged with, as well as data on subgroups of users (e.g., boys vs. girls).208, 209 Most importantly, technology 23 companies must step up and take responsibility for creating a safe digital environment for children and youth. . Today, most companies are not transparent about the impact of their products, which prevents parents and young people from making informed decisions and researchers from identifying problems and solutions. At a minimum, the public and researchers deserve much more transparency. More broadly, below are specific recommendations for how these companies can prioritize the wellbeing of users above monetizing those users for profit: Prioritize user health and wellbeing at all stages of product development.210 Elevate user safety, health, and wellbeing in the culture and leadership of technology companies. Senior technology executives should acknowledge that their products can harm some young people and take material and measurable steps to prevent and mitigate these harms, even at the expense of engagement, scale, and profit. Leaders should be accountable for creating a safe, accessible, and inclusive digital environment for their users and designing safe products. Assess and address risks to users at the front end of product development. Build products and services using a precautionary approach that focuses on making them safe for youth before they are deployed. Company employees at all levels, especially those involved in product development, should be expected to prioritize user health and wellbeing in their day-to-day work. For example, consider how to align performance incentives for product developers to measures of user wellbeing. Develop consistent procedures for receiving input on proposed products from youth, parents, health and youth development professionals, and civil society, for example through advisory groups. Create ways for employees to voice concerns about products without fear of retaliation. Continually measure the impact of products on user health and wellbeing and share data with the public. Supplement traditional product success metrics, such as monthly active users, with dedicated metrics for user health and wellbeing. In addition to relying on user-reported data (e.g., surveys), consider using behavioral data (e.g., analysis of user inputs such as typed keywords). Make results publicly available. Take 24 corrective action to address harms. Recognize that the impact of platforms and products can vary from user to user, and proactively ensure that products designed for adults are also safe for children and adolescents. Consider many kinds of users, including users of different ages and developmental stages, when developing new products and features. Talk to those users and collect data to identify subgroups who may be harmed by certain products or ways of engaging. Use this data to inform product design and research. Protecting Youth Mental Health: The U.S. Surgeon General’s Advisory 27 Be transparent and allow for independent researchers and the public to study the imp Mobile Crisis Services Mobile crisis services are a community-based intervention designed to provide de-escalation and relief to individuals experiencing a behavioral health crisis wherever they are, including at home, work, school, or in the community. Mobile crisis services are provided by a multidisciplinary team of trained behavioral health professionals in the least restrictive setting. Mobile crisis services include screening, assessment, stabilization, de-escalation, follow-up, and coordination with healthcare services and other supports. Mobile crisis services are intended to provide community-based crisis resolution and reduce unnecessary law enforcement involvement and emergency department utilization. The mobile crisis services benefit will ensure that Medi-Cal beneficiaries have access to coordinated crisis care 24 hours a day, 7 days a week, 365 days per year. DHCS intends to submit a State Plan Amendment to add qualifying community- based mobile crisis intervention services ("mobile crisis services") as a new Medi-Cal benefit, effective as soon as January 2023. Implementing mobile crisis services is an integral part of California's broader efforts to strengthen the continuum of community-based care for Medi-Cal beneficiaries who are experiencing a mental health or substance use disorder crisis. Please note, the mobile crisis services benefit is distinct from the Crisis Care Mobile Units (CCMU) funding opportunity. More information about the CCMU program is available on the DHCS website. Important Updates DHCS will be sharing information on the mobile crisis benefit at upcoming stakeholder meetings including the CalAIM Behavioral Workgroup and the Tribal 25 and Indian Health Program Representatives meeting. Please see below to register for these events." Informational Webinars  September 12, 2022 - CalAIM Behavioral Health Workgroup. Registration is required.  August 31, 2022 - Tribal and Indian Health Program Representatives Meeting. Registration is required.  July 21, 2022 – Stakeholder Advisory Committee and Behavioral Health Stakeholder Advisory Committee Meeting  May 23, 2022 – Tribal and Indian Health Program Representatives Meeting  May 12, 2022 – Stakeholder Advisory Committee and Behavioral Health Stakeholder Advisory Committee Meeting  May 4, 2022 – CalAIM Behavioral Health Workgroup Additional Resources  Welfare and Institutions Code Section 14132.57  CMS State Health Official Letter  American Rescue Plan Act of 2021 (H.R. 1319) Mobile Crisis Services RFI Page CalAIM Behavioral Health Page CalAIM Mobile Crisis Services Initiative Behavioral Health Federal Grants Update On September 27, 2021, DHCS re-released the Crisis Care Mobile Units (CCMU) funding opportunity, which will be available through November 29, 2021. The original $205 million funding opportunity was released from July 23, 2021, through August 23, 2021, to California counties, city behavioral health agencies, joint groups of counties and/or city behavioral health agencies, and tribal entities. DHCS is currently reviewing applications from the initial funding round seeking $159 million. Eligibility requirements remain the same, and while previous applicants may apply for additional funding, DHCS will prioritize new applicants. A minimum of $46 million will be available across two tracks: 1) planning grants up to $200,000 to assess the needs of mobile crisis and non-crisis programs and to develop an action plan to address the need; and 2) implementation grants up to $1 million per CCMU team to implement a new, or expand an existing, CCMU program. All CCMU grantees are required to prioritize mobile behavioral health crisis services for individuals age 25 and younger, while also serving the broader 26 population, and will be encouraged to support justice intervention services. Funding for this round of grantees is available from January 3, 2022, through June 30, 2025. Both CCMU funding rounds are supported by: $55 million through the Substance Abuse Prevention and Treatment Block Grant and the Community Mental Health Services Block Grant awarded by the Substance Abuse and Mental Health Services Administration through funds appropriated from the Coronavirus Response and Relief Supplemental Appropriations Act; and $150 million included in state fiscal year 2021-22 General Funds through the Behavioral Health Continuum Infrastructure Program. For more information about the CCMU funding opportunity, please email BHRRP@dhcs.ca.gov. Behavioral Health Continuum Infrastructure Program (BHCIP) Update On October 1, DHCS hosted a BHCIP listening session for county, Tribal, non- profit, and for-profit organizations. The listening session discussed BHCIP funding opportunities, program timelines, and available technical assistance, and provided an opportunity for eligible applicants to provide insights, including written and verbal feedback, directly to DHCS on proposed BHCIP activities. BHCIP provides DHCS with funding to award competitive grants to qualified entities to construct, acquire, and rehabilitate real estate assets, or to invest in mobile crisis infrastructure to expand the community continuum of behavioral health treatment resources. A portion of the funding is available for increased infrastructure targeted to children and youth age 25 and younger. For more information, please email BHCIP@dhcs.ca.gov or visit the DHCS website. Program Updates (ca.gov) LQ Esports Club 2020 (1146) LQ Esports Club 2020 - YouTube Watch LQHS Esports teams compete live on twitch this weekend! Or better yet come out to watch them at the Santa Ana Esports Arena for free!!! Just register with the link below: https://www.eventbrite.com/.../2018-final-events-orange... 27 2018 FINAL EVENTS | ORANGE COUNTY HIGH SCHOOL ESPORTS LEAGUE https://www.eventbrite.com/e/2018-final-events-orange-county-high- school-esports-league-tickets- 43211575987?fbclid=IwAR0Y7T07yo9nYYD4KSuuboXwf_gUb4d38ky6gxM9v1 W3AMBTVtDrjKtriLw American children have quietly become hooked on video game supplements EXCLUSIVE: American children have quietly become hooked on video game supplements that have DOUBLE the caffeine of Red Bull and may stunt their growth and warp their brains, experts warn  Energy drink G FUEL has rocketed to popularity in recent years with sales doubling from 2019 to 2021  Company has partnered with gaming personalities and brands popular among the youth to advertise  It also features many candy-like flavors featuring characters like Naruto and Sonic the Hedgehog  One leading group warns that 50% of US adolescents use energy drinks despite being recommended not to  EXCLUSIVE: American children have quietly become hooked on video game supplements that have DOUBLE the caffeine of Red Bull and may stunt their growth and warp their brains, experts warn  Energy drink G FUEL has rocketed to popularity in recent years with sales doubling from 2019 to 2021  Company has partnered with gaming personalities and brands popular among the youth to advertise  It also features many candy-like flavors featuring characters like Naruto and Sonic the Hedgehog 28  One leading group warns that 50% of US adolescents use energy drinks despite being recommended not to  EXCLUSIVE: American children have quietly become hooked on video game supplements that have DOUBLE the caffeine of Red Bull and may stunt their growth and warp their brains, experts warn  Energy drink G FUEL has rocketed to popularity in recent years with sales doubling from 2019 to 2021  Company has partnered with gaming personalities and brands popular among the youth to advertise  It also features many candy-like flavors featuring characters like Naruto and Sonic the Hedgehog  One leading group warns that 50% of US adolescents use energy drinks despite being recommended not to  EXCLUSIVE: American children have quietly become hooked on video game supplements that have DOUBLE the caffeine of Red Bull and may stunt their growth and warp their brains, experts warn  Energy drink G FUEL has rocketed to popularity in recent years with sales doubling from 2019 to 2021  Company has partnered with gaming personalities and brands popular among the youth to advertise  It also features many candy-like flavors featuring characters like Naruto and Sonic the Hedgehog  One leading group warns that 50% of US adolescents use energy drinks despite being recommended not to  https://socialemotionalpaws.com/blog-post-1/f/american- children-have-quietly-become-hooked-on-video-game-supple 29 https://www.dailymail.co.uk/health/article-11263385/How-American-children- quietly-hooked-dangerous-gaming-stimulants.html?ito=facebook_share_article- image-share&fbclid=IwAR1kuBNBxLlvz5w1PEkgzeyYK3oDglpczwpFCi- 0zBbcLbznhoRZc-qNs4o#i-dd42f73258c0cb1a Request to time by phone to address these concerns at all levels of government that supporting the change legislation will provide greater opportunities to advance greater awareness thus it will become common senses, thus greater mental wellbeing, Thank You Craig A Durfey 30