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Theresa Bass
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brain, esports. The U.S. Federal law child abuse with Who is raise the kids big tech and
other related documents.
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Subject: FW: Submitting information how to much screentime damages the brain, esports. The U.S. Federal law child
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Subject: Submitting information how to much screentime damages the brain, esports. The U.S. Federal law child abuse
with Who is raise the kids big tech and other related documents.
1
(P.R.D.D.C.)
PARENTS FOR THE RIGHTS OF DEVELOPMENTALLY DISABLED CHILDREN
CRAIG A. DURFEY FOUNDER OF P.R.D.D.C.
CELL
SOCIALEMOTIONALPAWS.COM
FACEBOOK: CRAIG DURFEY
U.S. HOUSE OF CONGRESS H2404 - HONORING CRAIG DURFEY FOR HIS FIGHT AGAINST AUTISM
... Ms. LORETTA SANCHEZ of California.
https://www.govinfo.gov/content/pkg/CREC-2003-03-27/pdf/CREC-2003-03-27.pdf
new website socialemotionalpaws.org
02-15-2023
Congressman Lou Correa
2301 Rayburn House
Office Building
Washington, DC 20515
(202) 225-2965
To whom it may concern.
2
Dear Congressman Lou Correa
Submitting information how to much screentime damages the brain, esports. The U.S.
Federal law child abuse with Who is raise the kids big tech and other related documents.
# 1 Gray Matters: Too Much Screen Time Damages the Brain.
Neuroimaging research shows excessive screen time damages the brain.
https://www.psychologytoday.com/us/blog/mental-wealth/201402/gray-matters-too-much-
screen-time-damages-the-brain#_=_
# 2 And Autism and Screen Time: Special Brains, Special Risks
# 3 Children with autism are vulnerable to the negative effects of screen time.
https://www.psychologytoday.com/us/blog/mental-wealth/201612/autism-and-screen-time-
special-brains-special-risks
# 4 The United State definition description for child abuse as followed: “Definitions of
Child Abuse & Neglect Learn how child abuse and neglect are defined in Federal law and
State laws and find resources that distinguish between discipline and abuse. Discipline
versus abuse Federal law definitions of child abuse and neglect Federal legislation
provides guidance to States by identifying a minimum set of acts or behaviors that define
child abuse and neglect. “
The Federal Child Abuse Prevention and Treatment Act (CAPTA) (42 U.S.C.A. § 5106g), as
amended by the CAPTA Reauthorization Act of 2010, defines child abuse and neglect as,
at minimum: "Any recent act or failure to act on the part of a parent or caretaker, which
results in death, serious physical or emotional harm, sexual abuse or exploitation"; or
"An act or failure to act which presents an imminent risk of serious harm."
3
# 5 Ralph Nader Radio “Who’s Raising the Kids? Big Business by Susan
https://socialemotionalpaws.com/blog-post-1/f/ralph-nader-radio-
%E2%80%9Cwho%E2%80%99s-raising-the-kids-big-business-by-susan
# 6 Dr. Susan Linn Discusses Who's Raising the Kids: Big Tech Big Bus
https://socialemotionalpaws.com/blog-post-1/f/dr-susan-linn-discusses-whos-raising-the-
kids-big-tech-big-bus
# 7 parents concerned about teens’ gaming and social media habits
# 8 By age 21, the average young person spends 10,000 hours playing video games,
roughly the same amount of time they spend for all of middle school and high school,
said Dr. Sina Safahieh, a child psychiatrist who oversees an Orange County program
specializing in mental health treatment of adolescents.
https://www.latimes.com/socal/daily-pilot/entertainment/story/2019-09-12/capistrano-
valley-high-school-hosts-panel-for-parents-concerned-about-teens-gaming-and-social-
media-habits
# 9 please click on image to view slides presentation.
GAMING, SOCIAL MEDIA AND MENTAL WELLNESS PRESENTED BY SINA SAFAHIE MD
# 10 PRESENTED BY: SINA SAFAHIEH, MD
https://resources.finalsite.net/images/v1582084682/tustink12caus/wwnemwxklleqnxbbh8
b4/GamingSocialMediaandMentalWellnessPresentation2-2020.pdf
# 11 To view the video presentation please copy the URL and past
https://drive.google.com/file/d/17BMa23j3BjQw9EMCZLmHZPCGky8_kWbv/view
And https://cusdinsider.org/cusd-and-hoag-host-first-session-of-speaker-series-with-
gaming-social-media-and-mental-wellness-discussion/
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Please note that the video needs time load up to listen to the presentation.
SEPT. 12, 2019 4:05 PM PT
Facebook
Twitter
Show more sharing options
By age 21, the average young person spends 10,000 hours playing video games, roughly
the same amount of time they spend for all of middle school and high school, said Dr.
Sina Safahieh, a child psychiatrist who oversees an Orange County program specializing
in mental health treatment of adolescents.
https://cusdinsider.org/cusd-and-hoag-host-first-session-of-speaker-series-with-gaming-
social-media-and-mental-wellness-discussion/
Or : https://www.latimes.com/socal/daily-pilot/entertainment/story/2019-09-12/capistrano-
valley-high-school-hosts-panel-for-parents-concerned-about-teens-gaming-and-social-
media-habits
# 12 HOAG HOSPITAL MENTAL ILLNESS SOCIAL MEDIA ADDICTIONS
https://resources.finalsite.net/images/v1582084682/tustink12caus/wwnemwxklleqnxbbh8
b4/GamingSocialMediaandMentalWellnessPresentation2-2020.pdf
# 13 China bans kids from playing online video games during the week
https://socialemotionalpaws.com/blog-post-1/f/china-bans-kids-from-playing-online-video-
games-during-the-week
# 14 Taiwan To Fine Parents of Kids Who Spend Too Much Time on Mobile
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Taiwan To Fine Parents of Kids Who Spend Too Much Time on Mobile
(socialemotionalpaws.com)
# 15 Filmmaker and physician Dr. Delaney Ruston takes the conversation.
https://socialemotionalpaws.org/blog-post/f/filmmaker-and-physician-dr-delaney-
ruston-takes-the-conversation
# 16 Welcome to the Blue Light Summit 2020 What are the Effects of blue light,
https://socialemotionalpaws.org/blog-post/f/welcome-to-the-blue-light-summit-
2020-what-are-the-effects-of-blu
# 17 For sake of pupils’ pupils, China to ban homework on apps
https://socialemotionalpaws.org/blog-post/f/for-sake-of-pupils%E2%80%99-pupils-
china-to-ban-homework-on-apps
# 18 Too much screen time is raising rate of childhood myopia
Too much screen time is raising rate of childhood myopia (socialemotionalpaws.com)
# 19 World Health Organization : GUIDELINES ON PHYSICAL ACTIVITYSEDENTARY
BEHAVIOURAND SLEEP UNDER
Protecting children online and increasing their access to digital learning and other
opportunities is also a strong focus of UNICEF’s work all over the world, from
partnering with governments to develop policies and legal frameworks like that of
the EU, to supporting ministries of education to promote children digital-literacy
and online-safety skills, to working hand in hand with industry leaders to find
innovative solutions that keep kids safe online.
https://www.unicef.org/croatia/en/stories/...
GUIDELINES ON PHYSICAL ACTIVITYSEDENTARY BEHAVIOURAND SLEEP FOR
CHILDREN UNDER 5 YEARS OF AGE. CONTENTS: Glossary of terms iv
Acknowledgements vi Executive summary vii Introduction 1 Background 1
Rationale 2 Scope and purpose of guidelines 3 Recommendations 6 Physical
6
activity 6 Sedentary time 8 Sleep time 10 Integrated recommendations 11
Research gaps 13 Dissemination, implementation and evaluation 13 Management
of guideline development process 14 Contributors to guideline development 14
Evidence to recommendations 15 Peer review 16 Evaluation 16 Updating 16
References 17 Annex: Guideline Development Group, external peer reviewers and
WHO staff involved in the development of these guidelines 21 Web Annex:
Evidence profiles (WHO/N Protecting children online and increasing their access to
digital learning and other opportunities is also a strong focus of UNICEF’s work all
over the world, from partnering with governments to develop policies and legal
frameworks like that of the EU, to supporting ministries of education to promote
children digital-literacy and online-safety skills, to working hand in hand with
industry leaders to find innovative solutions that keep kids safe
online.https://www.unicef.org/croatia/en/stories/...
GUIDELINES ON PHYSICAL ACTIVITYSEDENTARY BEHAVIOURAND SLEEP UNDER
(socialemotionalpaws.com)
# 20 Melinda Gates: I spent my career in technology. I wasn’t prepared
Melinda Gates: I spent my career in technology. I wasn’t prepared
(socialemotionalpaws.com)
# 21 Steve Jobs Was a Low-Tech Parent
When Steve Jobs was running Apple, he was known to call journalists to either pat
them on the back for a recent article or, more often than not, explain how they got
it wrong. I was on the receiving end of a few of those calls. But nothing shocked
me more than something Mr. Jobs said to me in late 2010 after he had finished
chewing me out for something I had written about an iPad shortcoming.
“So, your kids must love the iPad?” I asked Mr. Jobs, trying to change the subject.
The company’s first tablet was just hitting the shelves. “They haven’t used it,” he
told me. “We limit how much technology our kids use at home.”
I’m sure I responded with a gasp and dumbfounded silence. I had imagined the
Jobs’s household was like a nerd’s paradise: that the walls were giant touch
screens, the dining table was made from tiles of iPads and that iPods were handed
out to guests like chocolates on a pillow.
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Nope, Mr. Jobs told me, not even close.
Since then, I’ve met a number of technology chief executives and venture
capitalists who say similar things: they strictly limit their children’s screen time,
often banning all gadgets on school nights, and allocating ascetic time limits on
weekends. Steve Jobs Was a Low-Tech Parent (socialemotionalpaws.com)
# 22 The Senate Judiciary Committee Children's Online Privacy (FTC)
https://www.c-span.org/video/?462403-1/senate-panel-holds-hearing-online-data-privacy-
protections-children
8
https://www.google.com/search?client=firefox-b-1-
d&q=Victoria+L.+Dunckley+M.D.+Gray+Matters%3A+Too+Much+Screen+Time+Damages+
the+Brain+autism#imgrc=yyzc4XCFSzYtfM&ip=1
9
Thank You
Craig A Durfey
Founder of P.R.D.D.C.
10